Making the World Work for 100% of Humanity.

Fuller Futures Festival 2026

April 22–26, 2026

SIU Carbondale & Fuller Dome Home Museum

Call for Trimtabs

We are the architects of a design science revolution. Inspired by R. Buckminster Fuller, we apply whole-systems thinking to solve the world’s most urgent challenges.

— Meet the Fuller Futures Presenters

Speakers

Meet the thinkers, makers, and changemakers shaping the Fuller Futures conversation. This year’s speakers and presenters bring together art, design, science, and systems thinking to reimagine a future that serves 100% of humanity.

Medard Gabel

Medard Gabel is a graduate of SIU’s Design Department, participated in the first World Game workshop in 1969 with Buckminster Fuller that Ed Schlossberg facilitated, worked with Bucky in his Carbondale office, and then moved with him to Philadelphia and continued World Game-related work including the books “Energy Earth and Everyone” and “Ho-Ping: Food for Everyone”.

These books dealt with the global solution outcomes of various World Game Workshops that focused on the global energy and food problems. (He is also the co-author, with David Heeney, of "Tools for Changing the World— A Design Science Primer".)

After Bucky’s passing, Medard continued development of the World Game as Executive Director of the World Game Institute where he and Institute colleagues developed the global education “BigMap” World Game Workshop that featured a giant, basketball court size world map, and other World Game related programs such as NetWorld Game. This led to the Global Solutions Lab, which he has been running for the last 22 years.

All of which leads to the culmination of his and his colleagues' work— the NewWorld Game. This AI-assisted global and local problem-solving/solution-development and implementation platform embodies the values, perspective and functions of the original real-world solution development World Game but with the latest 21st century technology.

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Medard Gabel

World Game pioneer, author, and Executive Director of the World Game Institute; creator of the NewWorld Game AI-assisted platform

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Mark Victor Hansen

Mark Victor Hansen is a best-selling author, entrepreneur, and keynote speaker who co-created the Chicken Soup for the Soul book series with Jack Canfield. The series has sold more than 500 million books in 54 languages, and is considered one of the world's most successful publishing franchises.

Hansen studied under Buckminster Fuller and credits him for inspiring Hansen’s ideas about the comprehensive success of all humanity. Hansen is also known as the "Master Motivator" for his inspirational and motivational speaking, which has influenced millions of people and thousands of organizations.

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Mark Victor Hansen

Best-selling author and co-creator of the Chicken Soup for the Soul series; student of Buckminster Fuller and known as the "Master Motivator.

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Nyhl Henson

Nyle Henson’s’ career began in graduate school at Southern Illinois University; after being influenced by resident Professor R. Buckminster Fuller, renowned Inventor and Visionary.

Nyle Henson is known for his involvement in the development of iconic brands like Nickelodeon, The Movie Channel, MTV, CMT, and the Home Shopping Networks however, he is also noted for his successful Pay-Per-View presentations with the “The Rolling Stones” & “The Who”. He brought interactivity and gaming to TV initially as a part of Warner Communications’ QUBE project, which introduced Atari games. Henson credits this event for the creation of a revolutionary new art form called TECHNOTAINMENT. Henson’s drive is disruptive Technologies in the Metaverse Crypto-Currency arena through implementing NFT’s granting major advances in, Faith & Values, Self-Improvement Personal Development, Boomers Parents & Families, Smart Music & Art genres. Together with Leading Universities He is building TAMI (Technotainment Arts Media Institute) Centers for Broadband Operations worldwide.

Henson serves on the Board of Directors of non-profit companies including GENI, an organization to investigate Fuller’s proposal that a global green electric energy grid can immediately and completely solve our world’s economic and ecological problems. Mr. Henson is a member of the President’s Advisory Board, School of Mass Communications at Southern Illinois University.

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Nyhl Henson

Media innovator behind iconic brands including Nickelodeon and MTV; Board member of GENI and President's Advisory Board member at SIU School of Mass Communications.

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D.W. Jacobs

D.W. Jacobs is a prominent American theatre director, playwright, actor, and educator known for co-founding the San Diego Repertory Theatre in 1976 and serving as its Artistic Director for 20 years. He is widely recognized for adapting the works of R. Buckminster Fuller into the acclaimed play, R. Buckminster Fuller: THE HISTORY (and Mystery) OF THE UNIVERSE.

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D.W. Jacobs

Theatre director, playwright, and co-founder of the San Diego Repertory Theatre; widely recognized for adapting Fuller's work into the acclaimed play R. Buckminster Fuller: THE HISTORY (and Mystery) OF THE UNIVERSE.

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Ari Lazer

Ari Lazer is an interdisciplinary artist based in Salt Spring Island, BC, whose work is inspired by the elegance of nature and a contemporary exploration of the classical Quadrivium—the harmonic relationships among geometry, number, music, and cosmology. His studio practice centers on creating distinctive two- and three-dimensional art objects that invite viewer participation, including polyhedral lanterns, interactive kinetic pieces, illuminated landscapes, and screens.

Working with wood, metal, and mixed media, Lazer uses geometric form to tell stories of the natural world, blending landscapes, vegetal motifs, and dynamic patterns to challenge perceptions of space and lived experience.

Alongside his studio work, he designs immersive environments and stages for festivals and events, develops functional and land-based design projects, and writes and performs theatre and narrative works. Since 2008, he has produced large-scale public installations and commissions, collaborated with organizations such as the Vancouver Art Gallery and Shambhala Music Festival, contributed to curation and cultural production, and earned a degree in interdisciplinary studies from the University of British Columbia.

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Ari Lazer

Interdisciplinary artist based in Salt Spring Island, BC; known for large-scale public installations, immersive environments, and geometric art inspired by nature.

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Ben Lowder

Benjamin Lowder is best recognized as an artist and for his role as the Director of the Fuller Dome at SIUE.

Lowder’s artwork transforms reclaimed materials into geometric compositions inspired by Fuller’s design science. As a liaison with the Fuller Estate, he helps advance Fuller’s legacy across art, architecture, and ecological consciousness. Serving on the Fuller Dome Home Museum board, Lowder brings a systems-minded approach to uniting creativity, spirituality, and sustainable design across cultures and disciplines.

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Ben Lowder

Artist and Director of the Fuller Dome at SIUE; liaison with the Fuller Estate advancing Fuller's legacy across art, architecture, and ecological consciousness.

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Curt McNamara

Curt McNamara is an educator and practicing designer with over thirty years of experience. He is a scholar of R. Buckminster Fuller who authored the entry on Fuller in the UNESCO Encyclopedia of Life Support Systems and has taught Bucky's ideas to a range of audiences.

McNamara received the IEEE Millennium Medal in 2000 for his ongoing work in education, is a Biomimicry Education Fellow, wrote the “Systems” chapters in Sustainable Graphic Design (Wiley) and Packaging Sustainability (Wiley), and the “Teaming For The Future” chapter in Teamwork and Project Management, fourth edition (McGraw-Hill).

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Curt McNamara

Educator, designer, and Fuller scholar; authored the UNESCO Encyclopedia entry on Fuller and received the IEEE Millennium Medal for his work in education.

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Peter Meisen

Peter Meisen is a graduate (1976) of the University of California at San Diego with an Applied Mechanics and Engineering Sciences Degree.

In 1983, Meisen co-founded SHARE (Self Help and Resource Exchange), a large private, self-help food distribution program in the United States. Internationally, there are rural development programs in Mexico and Guatemala, using the strategies of micro-credit lending, community organizing and family health and nutrition.

Three years later, he founded GENI, a non-profit research educational institute to promote Buckminster Fuller's proposal for a global interconnected energy grid. His focus is on the premier strategy of linking electrical networks between countries and continents, with an emphasis on tapping renewable energy resources.

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Peter Meisen

Founder of GENI, a non-profit promoting Fuller's global interconnected energy grid proposal; co-founder of SHARE international rural development programs.

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Chris Moeller

Christopher Moeller is a writer and painter, specializing in fully painted graphic novels. Moeller received a BFA in painting from the University of Michigan School of art, and an MFA in illustration from Syracuse University.

Moeller’s signature creation is the Iron Empires science-fiction universe, comprising two fully-painted graphic novels Faith Conquers and Sheva’s War, a short story in Dark Horse Presents, and a second in the anthology Negative Burn. In 2006, an Iron Empires role-playing game was published, called Burning Empires.

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Chris Moeller

Writer and painter specializing in fully painted graphic novels, including the Iron Empires science-fiction universe.

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Kurt Przybilla

Kurt Przybilla is a multi-talented professional--an inventor, writer, producer and educator. He produces content for IMAX, designed domes and games from ideas aligned with research and development in science. He is co-author and producer of Molecularium Project, which includes a 3D animation film and an online theme park inspired by the language of games to teach atoms and molecules to children. Kurt invented the world's first pions with more than one axis of rotation. He is a long-time advisor to the Buckminster Fuller Institute, the legendary inventor of the 20th Century.

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Kurt Przybilla

Inventor, writer, producer, and educator; IMAX content producer, co-author of the Molecularium Project, and long-time advisor to the Buckminster Fuller Institute.

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Pat Field Ravasio

Ravasio is known as the author of The Girl from Spaceship Earth – A True Story, highlighting the lost wisdom of visionary R. Buckminster Fuller.

Ravasio is a climate and sustainability advocate inspired by Fuller’s principles, maintaining a public policy blog dedicated to advancing meaningful governmental action on climate change and related issues.

Ravasio is currently serving as Mayor of Corte Madera, California, bringing leadership focused on sustainability, community development, and civic engagement.

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Pat Field Ravasio

Author of The Girl from Spaceship Earth; climate and sustainability advocate inspired by Fuller's principles; currently serving as Mayor of Corte Madera, California.

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Roxanna "Roxi" Shohadee

Shohadee is the Executive Director, Co-Founder, and ARTchitect of the Design Science Studio; an educational incubator advancing regenerative futures. Shohadee also serves as the Founder + CEO of habRitual, an immersive art and interdisciplinary design studio creating for 100% of life.

Shohadee is a regenerative artivist, cultural ecologist, and protopian futurist working at the intersection of art, science, technology, and lived experience for over 15 years. A lifelong

learner and student of living systems, regenerative design, herbalism, and decolonial sustainability, she catalyzes social and systemic change through inclusive, transdisciplinary collaboration.

Her work centers on cultural interventions and co-learning spaces that foster equitable, life-affirming futures and expand collective imagination beyond what seems merely plausible. She designs transformative experiences that cultivate connection, reparations, and regeneration with ourselves, one another, and the planet.

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Roxanna "Roxi" Shohadee

Executive Director and Co-Founder of the Design Science Studio; founder of habRitual; regenerative artivist and protopian futurist working at the intersection of art, science, and technology.

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Thomas T.K. Zung

Thomas T.K. Zung is the president and senior partner at Buckminster Fuller, Sadao and Zung Architects, and was a student of the visionary Buckminster Fuller. He is a distinguished Fellow of the American Institute of Architects (FAIA), an honor recognizing architects who have made significant contributions to the profession through design excellence, architectural education, or professional advancement. Additionally, Zung serves as a Senior Fellow at Stanford University.

Before joining Bucky Fuller, Zung worked for many years as principal designer and project architect under the internationally renowned architect Edward Durell Stone. During his time with Stone, Zung contributed to notable projects such as the New Orleans International Trade Mart, the Master Plan for the U.S. Naval Academy in Annapolis,

Maryland, General Motors' headquarters in New York, and the John F. Kennedy Center for the Performing Arts in Washington, D.C.

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Thomas T.K. Zung

President and senior partner at Buckminster Fuller, Sadao and Zung Architects; Distinguished Fellow of the American Institute of Architects (FAIA) and Senior Fellow at Stanford University.

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Origins

Why We Exist

Why We Exist

“The World Game” wasn’t just a simulation; it was a challenge to humanity. While the world’s powers played "War Games" to see who could conquer whom, Bucky proposed a game where the goal was to make everyone a winner.

Today, we continue that game. We don't view the planet's issues as a lack of resources, but as a crisis of design. We are here to re-design the systems of "Spaceship Earth" so that they work for everyone, without ecological offense or the disadvantage of anyone.

The Legacy

The Verb Called "Bucky"

R. Buckminster Fuller (1895–1983) was one of the 20th century's most prolific inventors and visionaries. He didn't want to be a "noun"—a static thing—but a "verb"—an evolutionary process.

1927

The turning point where Bucky committed his life to the service of humanity.

1946

Patenting the Dymaxion Map (the first to show the world without distortion).

1961

The launch of the World Design Science Decade.

Today

Our organization carries this torch forward into the 21st century.

2026

The Festival Returns Home

Southern Illinois University Carbondale hosted Fuller from 1959 to 1971, years when his most transformative work took shape. We're bringing the World Game back to where it was nurtured.

The SIM Center advantage

Technology has evolved since Fuller's time, but his core insight remains unchanged. Our SIM Center uses advanced visualization and data modeling to make the invisible visible, letting players see the consequences of their decisions in real time.

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Participate

Three Ways To Engage With The Game

Whether you're a first-time player or someone who's studied Fuller's work for years, there's a role for you. Choose the level of involvement that fits your schedule and interests.

Share

Share your work and ideas

Proposals welcome from artists, designers, educators, and thinkers

Play

Engage with the World Game

Test solutions and strategies for global challenges

Learn

SIM Center and workshop opportunities

Deep dives into design science and systems thinking

Learn systems thinking

The World Game teaches you to see connections others miss. You'll understand how decisions in one sector ripple through the entire global system.

Build lasting networks

You'll work alongside artists, scientists, designers, and educators from around the world. These collaborations often extend far beyond the festival.

Create real-world impact

The solutions generated during the festival inform actual projects and initiatives. Your thinking becomes part of the work to make the world work for everyone.

Are you ready to play?

he manual for Spaceship Earth is still being written. Join us in the Design Science Revolution.

Fuller Futures Festival 2026

Call For Proposals

Join Fuller Futures Festival 2026 at SIU Carbondale. A global call for proposals re-igniting Buckminster Fuller’s World Game. We welcome ideas that unite art, science, and design to shape a sustainable future. Submit your proposal and be part of the convergence.

Questions

Everything you need to know about participating

What is the World Game?

Fuller's World Game is a collaborative design simulation that brings together diverse minds to solve real-world problems. Players work in teams to allocate global resources and address critical challenges facing humanity. It remains one of the most powerful tools for systems thinking and creative problem-solving ever developed.

Who can participate?

Artists, designers, educators, scientists, and thinkers of all backgrounds are welcome. You don't need prior experience with the World Game or expertise in any particular field. What matters is your willingness to engage seriously with complex problems and collaborate with others.

How long does it take?

Sessions vary in length depending on the format and depth of play. Most World Game experiences at the festival run between two and six hours. You can participate in multiple sessions throughout the festival if you wish.

What happens in the SIM Center?

The SIM Center is where the World Game comes alive with advanced visualization and data tools. Players use interactive technology to model scenarios and see the real-time consequences of their decisions. It's where theory meets practice and imagination meets evidence.

Do I need to prepare?

No special preparation is required. We'll provide all the context and guidance you need when you arrive. Come with an open mind and a willingness to think differently about the world's challenges.

What will I learn?

You'll gain insight into systems thinking, global resource distribution, and design science principles. More importantly, you'll experience firsthand how collaboration and creative thinking can generate solutions to seemingly impossible problems. The lessons extend far beyond the game itself.